The year was 1999, and I was slouched on my friend Mark’s basement couch, watching him play some new skateboarding game on his PlayStation. “You gotta try this,” he insisted, passing me the controller after his two-minute run ended. I took it reluctantly. I wasn’t particularly interested in skateboarding games—my previous experience with them had been clunky side-scrollers or overly complicated sims that never quite captured what made skating cool. Plus, I was on a…

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