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The Immersive Worlds of Ultima I first encountered the world of Britannia on a rainy Saturday in 1990, huddled in the computer room of my friend Dave’s basement. His older brother had acquired Ultima VI: The False Prophet through means Dave described as “probably not entirely legal,” but at thirteen, such ethical concerns were easily overshadowed by the promise of a fantasy world more complex than anything we’d experienced in our limited gaming lives. Dave’s…

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