Man, I’ve got to talk about episode 4 of The Last of Us because it absolutely wrecked me, and I mean that in the best way possible. “Please Hold My Hand” – even the title gives you chills when you think about what Joel and Ellie go through in this one. I’ve been watching this show religiously since it started, partly because I’m a massive fan of the games (yeah, I know, another middle-aged gamer obsessing over PlayStation exclusives), but mostly because it’s doing something TV rarely gets right with video game adaptations.
This episode though… this one felt different from the jump. We open with Joel and Ellie on the road to Wyoming, and immediately you can feel the weight of everything they’ve been through. Pedro Pascal and Bella Ramsey have this chemistry that reminds me of the best buddy road trip movies, except instead of quirky diners and tourist traps, they’re navigating abandoned highways littered with rusted-out cars that look like graveyards. The desolation is everywhere, and Jeremy Webb’s direction really hammers home just how empty and dangerous this world has become.
What got me right away was Ellie’s curiosity about the world before the outbreak. There’s this scene where she finds an old magazine in a truck, and without spoiling it too much, let’s just say it leads to one of those awkward conversations that had me both laughing and cringing. Bella Ramsey plays Ellie’s innocence perfectly – she’s tough as nails but still fundamentally a kid trying to understand a world she never got to experience. Joel’s embarrassment and discomfort in that moment felt so real, like watching any parent suddenly realize their kid is growing up faster than they’re ready for.
But then Kansas City happens, and everything goes sideways fast.
The ambush scene is absolutely brutal in the best way. I’m not usually one for intense action sequences – give me a good puzzle-platformer over a shooter any day – but this felt earned. Joel’s survival instincts kick in immediately, and you remember that this guy has been living in this hell for twenty years. He knows exactly what he’s dealing with, and Pascal brings this weary competence to the role that makes Joel feel like a real person who’s seen too much, not just an action hero.
What really impressed me about this sequence is how it establishes the Hunters as a genuine threat. In the game, they were always these faceless enemies you had to sneak past or fight through, but the show gives them actual motivation and leadership. Melanie Lynskey shows up as Kathleen, and she’s legitimately terrifying in a way that feels completely different from the infected. The infected are a force of nature – they’re scary because they’re relentless and inhuman. The Hunters are scary because they’re still human, and they’ve chosen to be monsters.
Kathleen runs Kansas City like her own personal kingdom, and she’s got zero tolerance for outsiders. Lynskey brings this cold calculation to the role that made my skin crawl. She’s not crazy or unhinged – she’s methodical, which somehow makes her worse. You get the sense that she’s got a whole backstory driving her actions, and I’m genuinely curious to see where they take her character.
The aftermath of the ambush is where the episode really shines though. Joel and Ellie hole up in this abandoned building, and Joel basically lays out the harsh reality of their situation. “Trust no one” becomes more than just survival advice – it’s a worldview, and you can see how it’s shaped Joel into the person he’s become. This is where Pascal’s performance really clicked for me. He’s not just protecting Ellie because it’s his job anymore; he’s starting to care about her as a person, and that terrifies him.
But then comes the moment that absolutely destroyed me emotionally. Ellie’s first kill.
I won’t go into details because I don’t want to spoil it completely, but watching Ellie cross that line hit harder than I expected. In video games, your first enemy kill is usually a tutorial moment – here’s how combat works, now go kill a hundred more enemies. In the show, it’s this profound loss of innocence that you can see weighing on both characters immediately. Ramsey’s performance in that moment is incredible. She shows you exactly what it costs Ellie to pull that trigger, and Joel’s reaction – this mix of pride and horror and guilt – tells you everything about how complicated their relationship has become.
As someone who’s been gaming since the early 80s, I’ve seen countless “mature” games that think violence equals depth. The Last of Us actually understands that violence has consequences, especially for kids who shouldn’t have to make these choices. Ellie saving Joel’s life comes at the cost of something she can’t get back, and both characters know it.
The episode wraps up with this radio transmission from Wyoming – some hint that there might be other survivors out there, people who could actually help instead of trying to kill them. It’s this tiny spark of hope in what’s been a pretty dark episode, and it gives them (and us) something to look forward to. After everything that’s happened in Kansas City, the idea that there might be actual allies somewhere feels almost too good to be true.
What I love about this adaptation is how it takes the core elements that made the game work – the relationship between Joel and Ellie, the moral ambiguity of survival, the constant tension between hope and despair – and translates them perfectly to television. I was worried they’d lose something in the adaptation, but honestly, seeing these characters brought to life by actors this good has made me appreciate the source material even more.
The magazine scene, Ellie’s constant questions about the old world, Joel’s reluctant but growing openness – these little moments between the action sequences are what make the show special. It’s not just about surviving the infected or outsmarting human enemies. It’s about two people learning to trust each other in a world where trust can get you killed.

I keep thinking about how different this feels from other post-apocalyptic shows. Walking Dead always felt like it was about the zombies, with human drama layered on top. The Last of Us is about the humans, with the infected as this constant background threat that’s shaped everything about how people interact. The Hunters aren’t evil because the fungus made them that way – they’re dangerous because they’ve chosen to respond to crisis by becoming predators.
Joel’s fighting skills in the ambush reminded me why he’s such a compelling character in the game. He’s not some action hero who never gets hurt or makes mistakes. He’s a middle-aged guy who’s gotten very good at violence because he’s had to, and you can see that it’s taken a toll on him. When he tells Ellie that she can’t trust anyone, he’s including himself in that assessment. He knows what he’s capable of, and he knows what this world has made him become.

The moral ambiguity is what separates this from most survival stories. Joel and Ellie aren’t heroes in the traditional sense – they’re people trying to stay alive and maintain some shred of humanity in the process. Sometimes that means making hard choices. Sometimes it means doing things that would be unthinkable in the old world. The show doesn’t judge them for this; it just shows you the cost.
Looking ahead, I’m genuinely excited to see where they take Kathleen and the Hunters. The games had human enemies, but they were mostly just obstacles to overcome. The show is giving them actual personalities and motivations, which makes the conflict feel more personal and more complicated. When Joel and Ellie inevitably clash with them again – and you know they will – it’s going to be about more than just survival.
That radio message from Wyoming keeps bouncing around in my head too. After four episodes of constant danger and loss, the possibility of finding actual allies feels almost surreal. But knowing The Last of Us, even if they find these people, it’s not going to be the happy ending it seems like. Nothing in this world is that simple.

What’s really sticking with me is how this episode balances action with character development. The ambush and fight scenes are intense and well-choreographed, but they serve the story rather than existing just for spectacle. Every moment of violence has consequences for these characters, especially Ellie. You can see her changing, toughening up in ways that are both necessary and tragic.
This is exactly the kind of storytelling that made me fall in love with video games in the first place – complex characters facing impossible choices, where there are no easy answers and every victory comes at a cost. The fact that HBO is treating this source material with this much respect and intelligence gives me hope for future game adaptations. Maybe we’re finally past the era of terrible video game movies that completely miss the point of what made the original work special.
“Please Hold My Hand” isn’t just a great episode of television; it’s proof that video game stories can translate to other media without losing what made them powerful in the first place. Joel and Ellie's relationship continues to be the heart of everything, and watching it develop through moments of humor, terror, and genuine human connection has been absolutely captivating.
I can’t wait to see what Kansas City has in store for them next, even though I’m pretty sure it’s going to break my heart all over again. That’s The Last of Us for you – it gives you hope just so it can show you exactly what that hope costs.
Samuel’s been gaming since the Atari 2600 and still thinks 16-bit was the golden age. Between accounting gigs and parenting teens, he keeps the CRTs humming in his Minneapolis basement, writing about cartridge quirks, console wars, and why pixel art never stopped being beautiful.


















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